A day-by-day plan for college students and career switchers in India. Detailed theory, hands-on practice, interactive quizzes, AI tools — and every resource 100% free. All in one place.
This is not a course you watch — it's a plan you execute. Here's the whole journey at a glance:
Each day has Theory (watch/read), Practice (do in Figma), and an Assignment (produce something). Weekends can be catch-up days.
Use the checkbox on each day card. Your progress is saved on this device automatically. Momentum is the whole game.
Create a free Notion page on Day 1. Log what you learned + screenshots of what you made. This becomes raw material for your portfolio.
Assignments use apps you use daily — Swiggy, Zomato, PhonePe, CRED, Zepto, Meesho, Groww. Interviewers love local product thinking.
From Day 33 you'll formally learn AI tools, but from Day 1 use Claude/ChatGPT to explain concepts, review your work, and quiz you.
Post your daily output on LinkedIn/X/Instagram with #60DaysOfDesign. Recruiters notice consistency more than perfection.
Six phases. Click any day to expand it. Tick the box when done.
TheoryUI (User Interface) is everything you see and touch — colors, typography, buttons, icons, spacing. UX (User Experience) is everything you feel and do — how easy it is to complete a task, how many steps checkout takes, whether you get lost. A beautiful app with confusing flows has good UI and bad UX; an ugly app that works flawlessly has bad UI and good UX. Great products need both, which is why Indian companies mostly hire combined "UI/UX Designer" or "Product Designer" roles.
WatchFlux Academy — UI vs UX, what's the difference? · Malewicz — UI vs UX explained
PracticeOpen Swiggy and Zomato side by side. Write 5 UI differences (colors, buttons, fonts) and 5 UX differences (checkout steps, search behaviour, onboarding). Then create your free Notion "Design Journal" and write 200 words on why you're becoming a designer.
ResourcesIxDF: What is UX Design? · NN/g: The Definition of UX
TheoryDesign Thinking is a repeatable 5-stage process for solving problems from the user's side, popularised by IDEO and Stanford d.school. Empathize (understand real users), Define (frame the exact problem), Ideate (generate many solutions), Prototype (build a cheap testable version), Test (watch real users, learn, loop back). It's non-linear — you'll jump back and forth. Every interview case-study question ("walk me through your process") expects you to narrate some version of this.
WatchAJ&Smart — Design Thinking explained · AJ&Smart — Design Sprint walkthrough
PracticePick a daily-life problem (e.g., "college students waste food in mess"). Run a 30-minute mini design-thinking sprint on paper. Document it in your journal with photos, then ask Claude to critique your problem definition.
ResourcesIxDF: 5 Stages of Design Thinking · NN/g: Design Thinking 101
TheoryDesign is applied psychology. Jakob's Law: users spend most of their time on OTHER apps, so they expect yours to work the same way — that's why every Indian app puts the cart icon top-right and navigation at the bottom. Hick's Law: decision time grows with the number of choices — more menu options = slower, more stressful decisions. Fitts's Law: the time to tap a target depends on its size and distance — primary buttons are big and thumb-reachable; tiny close buttons in corners are hard.
WatchMalewicz — UX psychology every designer needs · NN/g — Jakob's Law explained
PracticeFind one example of each law in PhonePe or Google Pay. Screenshot and annotate them with your phone's markup tool, then add "3 Laws I found in Indian apps" to your journal.
ResourcesLaws of UX (read Jakob's, Hick's, Fitts's) · Growth.design — psychology case studies
TheoryFour more psychology weapons. Miller's Law: working memory holds ~7±2 items — that's why phone numbers are chunked ("98765 43210") and onboarding asks 2-3 things per screen. Aesthetic-Usability Effect: beautiful designs are perceived as easier to use — users forgive small flaws in gorgeous apps. Von Restorff Effect: the item that stands out gets remembered — why the "recommended" pricing plan is highlighted. Peak-End Rule: people judge an experience by its most intense moment and its ending — why CRED celebrates payment success with confetti.
WatchGrowth.design — UX psychology case studies · NN/g — Peak-End Rule in UX
PracticeAnalyze CRED's payment success screen — which effects create delight? Analyze Zepto's 10-minute promise — which biases does it trigger? Build an 8-row "Law → Indian app example" table in Notion and post one insight with #60DaysOfDesign.
ResourcesLaws of UX (remaining laws) · Growth.design: 101 cognitive biases
Theory95% of UI is text, so typography IS interface design. Learn font categories: serif (traditional, editorial — Times), sans-serif (modern, screens — Inter, Poppins), display (personality, headlines only). A type scale is a fixed set of sizes (e.g., 12/14/16/20/24/32) — never invent random sizes per screen. Line height for body text: 1.4–1.6× the font size. Body text on mobile: 16px minimum. Pair one workhorse sans for body with at most one distinctive heading font.
WatchThe Futur — Typography principles · DesignCourse — Typography in UI
PracticeOn Google Fonts, pick 3 heading+body pairings. Then design the same quote 3 times with different pairings and hierarchy — which reads best and why? Note it in your journal.
ResourcesGoogle Fonts Knowledge (free course) · Butterick's Practical Typography
TheoryColor is emotion + function. Learn the HSB model (Hue = which color, Saturation = intensity, Brightness = lightness) — it's how designers think, not RGB. The 60-30-10 rule: 60% dominant neutral, 30% secondary, 10% accent — this is why good UIs feel calm, not rainbow. Semantic colors carry fixed meaning: green = success, red = error/danger, orange/yellow = warning, blue = info. Accessibility: WCAG AA requires 4.5:1 contrast for body text, 3:1 for large text — a legal requirement in many markets and an interview favorite.
WatchThe Futur — Color theory for designers · DesignCourse — Color in UI design
PracticeGenerate 3 palettes on Coolors: fintech (trust), food (appetite), health (calm). Check each on WebAIM. Then decode PhonePe (purple = trust + premium) vs Zomato (red = appetite + urgency) in your journal.
ResourcesCoolors — palette generator · WebAIM Contrast Checker
TheorySpacing is the invisible skill that separates amateur from professional UI. The 8-point system: every margin, padding, and gap is a multiple of 8 (or 4 for fine detail) — 8, 16, 24, 32, 48. This creates rhythm the eye feels even if users can't name it. Grids: mobile uses 4 columns, tablet 8, desktop 12 — content aligns to columns, never floats randomly. Visual hierarchy = controlling what gets seen first, second, third using size, weight, color, and position. Related items sit close (proximity); generous white space isn't wasted space, it's focus.
WatchMalewicz — 8pt grid & spacing · Jesse Showalter — Visual hierarchy
PracticeScreenshot Groww's stock detail page. Mark up its grid, spacing rhythm, and hierarchy order. Then sketch the same screen twice — once with bad spacing, once with good — and note 5 rules you followed.
ResourcesFigma: Space, Grids and Layouts · Law of Proximity
TheoryGestalt psychology explains how the brain groups what it sees — before conscious thought. Proximity: things close together feel related (label near its input field). Similarity: things that look alike feel related (all links same color). Common Region: things inside a boundary feel grouped (cards!). Closure: the brain completes incomplete shapes (loading spinners). Continuity: eyes follow lines and paths (horizontal scroll hints). Figure-Ground: we separate foreground from background (modals dimming the page behind).
WatchNN/g — Gestalt principles series · Flux Academy — Gestalt in web design
PracticeOpen Meesho's product listing and identify 4 Gestalt principles at work. Then build your one-page "Design Principles Cheat Sheet" in Notion covering Days 3–8 — you'll revise it before every interview.
ResourcesNN/g: Gestalt Principles series · IxDF: Gestalt Principles
TheoryA teardown is a structured critique of a real product — the fastest way to convert theory into a designer's eye. The professional method: (1) pick ONE specific flow, not the whole app; (2) screenshot every single screen and state; (3) evaluate each against principles you can NAME (not "I don't like it" but "this violates Hick's Law because…"); (4) suggest improvements with reasoning. Teardowns are also a common interview exercise — you're literally practicing an interview skill today.
WatchAnsh Mehra — Indian app UX breakdowns · Growth.design — product teardowns
PracticeFull teardown of Zomato's onboarding + first-order flow (8–10 screens) using everything from Days 1–8. Publish it as a Notion page or LinkedIn carousel: "I analyzed Zomato's onboarding as a design beginner — here's what I found." Your first public artifact!
ResourcesGrowth.design teardowns (steal the format) · Mobbin — reference screens
TheorySpaced repetition day. Revise your cheat sheet covering: UI vs UX, design thinking stages, Jakob's/Hick's/Fitts's/Miller's laws, Aesthetic-Usability, Von Restorff, Peak-End, typography scale & pairing, HSB + 60-30-10 + WCAG contrast, 8pt spacing, visual hierarchy, and all 6 Gestalt principles. Then ask Claude: "Quiz me with 15 questions on UX laws, typography, color theory, and Gestalt. Grade my answers strictly."
WatchMalewicz — UI fundamentals recap
PracticeTake the Claude quiz, fix weak spots, then write your "Week 1–2 reflection" post on LinkedIn: what surprised you most about design? Tag #60DaysOfDesign.
ResourcesUX Collective — 1 article/day habit · Claude (your AI quiz master)
TheoryFigma is THE tool — every Indian design team uses it, and it's free. Learn the anatomy: canvas (infinite workspace), frames (screens/containers — they have their own size, constraints, and layout; always prefer frames over groups), layers panel (left), properties panel (right), pages (organize work). Master the core shortcuts on day one: F frame, R rectangle, O oval, T text, K scale, Cmd/Ctrl+D duplicate, Shift+A auto layout (tomorrow's superpower).
WatchFigma official — Figma for Beginners playlist · Jesse Showalter — Figma for beginners
PracticeCreate a mobile frame (390×844). Add shapes, text, images; practice align, distribute, and constraints for 45 minutes. Then recreate a clean business card on an 8pt grid — name, role, phone.
ResourcesFigma official beginner course
TheoryAuto layout is Figma's most important feature — it makes elements behave like real UI: buttons grow with their labels, lists reflow when items are added, cards adapt when resized. Learn: direction (horizontal/vertical), gap (space between children), padding (space inside), and the three sizing modes — Hug (shrink to fit content), Fill (stretch to fill parent), Fixed (locked size). Real screens are auto layouts nested inside auto layouts, 4–6 levels deep. Interviewers literally watch whether you use auto layout during live exercises.
WatchFigma official — Auto layout explained · Mizko — Auto layout deep dive
PracticeBuild with auto layout only: a button (with icon), a chip, a list row (avatar + text + arrow), a card. Then build a Swiggy-style restaurant card (image, name, rating, cuisine, delivery time) that stretches cleanly when resized.
ResourcesAuto layout docs
TheoryComponents are reusable building blocks — design a button once, use it 100 times. Edit the main component and every instance updates automatically; that's how teams keep 200 screens consistent. Overrides let each instance change text/images while inheriting structure. Variants bundle states of the same component (default/hover/pressed/disabled, primary/secondary). Component properties make instances configurable: boolean (show/hide icon), text (label), instance swap (change icon).
WatchFigma official — Components & variants · Mizko — Component properties masterclass
PracticeConvert yesterday's button into a component with 4 variants (primary/secondary × default/disabled) + a boolean icon property. Then build a mini set: input field (default/focus/error), checkbox, and toggle.
ResourcesGuide to components
TheoryStyles and variables are how one designer keeps 100 screens consistent. Color styles name your colors ("Primary/500", "Text/Muted") so changing one updates everywhere. Text styles lock your type scale ("H1", "Body", "Caption"). Effect styles standardize shadows. Variables (design tokens) go further — they hold values (colors, numbers, strings) that can switch by mode (light/dark theme!) and bind to spacing and radii too. Also set up a 4-column mobile layout grid on your frames.
WatchFigma official — Variables explained · DesignCourse — Design tokens in Figma
PracticeCreate your mini style guide: 8 color styles (primary, surface, text, semantic), 6 text styles (H1→caption), 2 shadows. Apply them to your Day 13 components, then document everything on one Figma page like a professional handoff.
ResourcesGuide to variables
TheoryCopywork is how artists have trained for centuries — and how designers train their eye. By rebuilding a professional screen pixel-by-pixel, you're forced to notice decisions you'd otherwise scroll past: exact paddings, font sizes, radius values, shadow softness, color layering. CRED is the perfect subject: its "premium dark + huge spacing" style is deliberate and consistent. Ethics note: copywork is for learning only — never publish it as your own design (credit the app if you share your study).
WatchMizko — Recreating real UIs in Figma · Saptarshi Prakash — design breakdowns
PracticeScreenshot 2 CRED screens (or grab from Mobbin). Recreate them in Figma as precisely as possible — fonts, spacing, radii, shadows. Place your recreation beside the original and list 5 design decisions you now understand.
ResourcesMobbin — real app screenshots · Figma Community
TheoryYesterday was premium minimalism; today is information density. Swiggy's home screen packs search, location, offers, categories, filters, and restaurant cards — yet doesn't feel chaotic. Why? A strict grid, consistent card anatomy, disciplined spacing rhythm, and clear section hierarchy. Dense-but-clean is the hardest UI skill and the most common in real Indian product work — most apps are content-heavy, not minimal.
WatchJesse Showalter — App UI rebuild sessions · DesignCourse — Food app UI in Figma
PracticeRecreate Swiggy's home screen with auto layout + your components (Unsplash plugin for food images, Iconify for icons). Post both copywork studies on LinkedIn: "Day 15–16: I rebuilt CRED & Swiggy screens to train my eye" — credit the apps.
ResourcesUnsplash plugin · Iconify plugin
TheoryPrototypes turn static screens into clickable experiences — essential for testing (Day 31) and impressive in portfolios. Learn the model: trigger (tap, drag, hover, after-delay) → action (navigate to, open overlay, scroll to, go back) → animation (instant, dissolve, move in, push, smart animate). Smart animate is the magic: it interpolates between two frames by matching layer names — position, size, opacity morph smoothly. Overlays handle popups, bottom sheets, and toasts without duplicating whole screens.
WatchFigma official — Prototyping basics · Mizko — Smart animate tricks
PracticeConnect your Swiggy screens: tap restaurant card → detail screen → "add to cart" overlay. Add smart animate to one micro-interaction. Screen-record the preview for your journal — your first working prototype!
ResourcesPrototyping guide
TheoryToday you graduate from copying to creating. First study the patterns: Indian apps use phone + OTP first (not email — email is a Western pattern), because phone numbers are identity in India (UPI, WhatsApp, Aadhaar-linked). Progressive disclosure: ask the minimum upfront (phone), collect the rest later (name, photo) — every extra field costs signups. Social login (Google) is a common secondary option. Auto-read OTP, clear resend timers, and helpful error states separate good onboarding from rage-quits.
WatchAnsh Mehra — Onboarding UX · DesignCourse — Designing signup flows
PracticeDesign a 3-screen sign-up flow (welcome → phone/OTP → profile) for an imaginary UPI app — from scratch, using your own style guide. Prototype it, then paste screenshots to Claude: "critique this onboarding against UX best practices for Indian users".
ResourcesPage Flows — flow recordings · Mobbin onboarding patterns
TheoryProfessional speed comes from workflow, not talent. Figma Community is a goldmine: free UI kits, design systems, and files from real teams — duplicate them to study how pros organize pages, name layers, and structure components. Essential plugins: Iconify (200k+ icons), Unsplash (photos), Content Reel (realistic names/avatars/numbers), Stark (accessibility contrast checks), Remove BG. Learn to fill a screen with realistic content in minutes instead of hours.
WatchMizko — Best Figma plugins · Jesse Showalter — Figma workflow tips
PracticeDuplicate a top community UI kit and study its organization. Install the 5 plugins. Then rebuild one Day 16 screen in half the time using plugins + shortcuts — note your speed gain.
ResourcesFigma Community · Content Reel plugin
TheoryGraduation test — pure execution. Before you start, review the professional checklist: styles set up first, components for anything repeated, auto layout on every frame, real content everywhere, consistent 8pt spacing, one primary action per screen. Time-box each screen to ~40 minutes. Done beats perfect — you'll iterate after feedback.
WatchDesignCourse — Full app UI start to finish
PracticeDesign the 5-screen habit-tracker (home, add habit, detail, stats, profile) with your style guide, components, and auto layout throughout. Prototype all 5. Share the link on LinkedIn + design communities and save every piece of feedback in your journal.
ResourcesFigma Community (inspiration only) · Dribbble habit tracker shots
TheoryResearch is what separates designers from decorators. Two axes to master: Qualitative vs Quantitative — qual answers "why" (interviews, field studies, 5–8 people), quant answers "how many" (surveys, analytics, hundreds of users). Attitudinal vs Behavioural — attitudinal is what people SAY (interviews, surveys), behavioural is what people DO (usability tests, analytics). The famous trap: users say one thing and do another — so never rely on attitudinal data alone for behaviour questions.
WatchNN/g — UX research methods · AJ&Smart — User research for beginners
PracticeChoose your capstone project — a problem you'll take from research to hi-fi design. Ideas: mess-food ordering for hostels, second-hand book exchange, kirana delivery, college event discovery. Write the problem statement (1 paragraph) + which 2 research methods you'll use and why.
ResourcesNN/g: Which UX Research Method · IxDF: User Research (free articles)
TheoryInterviewing is a craft: bad questions produce polite lies, good questions produce stories. Rules: (1) Ask about the PAST, not the hypothetical future — "Tell me about the last time you ordered mess food" beats "Would you use a mess-food app?" (people say yes to be nice). (2) Never lead — "How was that experience?" not "Wasn't that frustrating?" (3) Use the 5 Whys to dig from surface complaints to root causes. (4) Listen for pain points and workarounds, not feature requests — users are experts in their problems, not in solutions.
WatchNN/g — User interviews · AJ&Smart — Interview techniques
PracticeWrite a 10-question interview script + Google Form survey for your capstone. Have Claude red-team them for bias. Then interview 3 real people (friends/family count!) and share the survey in 2 WhatsApp groups.
ResourcesNN/g: User Interviews 101
TheoryA persona is a composite character built from RESEARCH DATA that keeps your team designing for real users instead of themselves. Useful persona contents: goals (what they're trying to achieve), frustrations (from actual interview quotes), behaviours (how they currently solve the problem), context (device, connectivity, time pressure — crucial in India: shared devices, patchy networks, regional languages). Decorative details (favorite color, zodiac 🙅) waste space. An empathy map organizes one user's world into four quadrants: Says / Thinks / Does / Feels — great for spotting say-do gaps.
WatchNN/g — Personas explained · CareerFoundry — Creating personas
PracticeFrom your interviews, build 2 personas + 1 empathy map in FigJam. Add them to your capstone file, then ask Claude: "What assumptions am I making about these users?"
ResourcesNN/g: Personas 101 · FigJam (free whiteboard)
TheoryNow convert raw research into design direction. "How Might We" (HMW) statements reframe problems as opportunities: insight "students skip mess food because menus are unpredictable" → "HMW help students know what's being served before they walk over?" The framing matters: too broad ("HMW fix food") gives no direction; too narrow ("HMW add a menu screen") smuggles in a solution. Competitive analysis: map direct competitors (same solution) and indirect (same problem, different solution — the mess notice board is your competitor too!). Build a feature matrix to find gaps nobody serves.
WatchAJ&Smart — How Might We method · NN/g — Competitive evaluations
PracticeWrite 5 HMW statements for your capstone; pick the strongest. Analyze 3 competitors in a feature matrix. Then produce your one-page research summary: problem → insights (with quotes) → HMW → opportunity. This is Section 1 of your case study.
ResourcesNN/g: How Might We Questions · NN/g: Competitive Evaluations
TheoryInformation Architecture (IA) is organizing content so users find things without thinking. Core tools: sitemaps (the tree of all screens), navigation patterns (bottom tab bar = 3–5 top destinations, the mobile standard; hamburger menus hide things and hurt discovery), and card sorting (give users your content on cards, watch how THEY group it — open sort lets them name groups, closed sort uses your categories). Depth vs breadth: Amazon needs deep category trees (millions of products); Blinkit stays flat (speed matters more than browsing).
WatchNN/g — Information architecture · CareerFoundry — Card sorting
PracticeList every capstone feature/screen on FigJam stickies. Run a card sort with a friend, then draw your sitemap. Bonus: sketch Amazon India's IA vs Blinkit's — why deep vs flat?
ResourcesNN/g: IA Study Guide · IxDF: Information Architecture
TheoryA user flow maps every step and decision between a user's goal and its completion. Notation: rectangle = screen/action, diamond = decision point (logged in? balance sufficient?), arrows = direction. The happy path is when everything goes right — beginners design only this. Professionals map edge cases: wrong OTP, insufficient balance, no internet, empty states, server errors. In fintech (PhonePe, Rupeezy), edge-case handling IS the product — money + confusion = lost trust.
WatchFlux Academy — User flows · NN/g — Journeys vs flows
PracticeMap your capstone's 2 core task flows in FigJam with 3+ edge cases each. Then map PhonePe's "send money" flow from memory, verify in the app — what did you miss? (Wrong UPI PIN? New payee warning?)
ResourcesNN/g: User Journeys vs User Flows
TheoryLo-fi first is a discipline, not a shortcut. Why: (1) paper is cheap to change — you'll throw away 6 of 8 ideas, and that should cost minutes, not days; (2) rough sketches keep feedback on STRUCTURE — show someone a polished screen and they'll comment on colors; show a sketch and they'll comment on flow; (3) quantity beats quality early — Crazy 8s (fold paper into 8, sketch 8 layout ideas in 8 minutes) forces you past your first obvious idea. Conventions: box with X = image, horizontal lines = text, rectangle = button.
WatchAJ&Smart — Crazy 8s method · NN/g — Sketches & wireframes
PracticeCrazy 8s for your capstone's home screen — 8 ideas in 8 minutes, pick the best 2. Then sketch all core screens on paper, photograph them, add to your Figma file.
ResourcesNN/g: Sketches & Wireframes
TheoryDigital wireframes sit between paper sketches and hi-fi UI: precise enough to test, grey enough to keep feedback on structure. Fidelity ladder: sketch → lo-fi wireframe (greyscale boxes) → mid-fi (real content, still grey) → hi-fi (full visual design). Golden rule: use real-ish content even in wireframes — "Paneer Tikka — ₹249" not "Lorem ipsum" — because real content exposes layout problems (long names, big numbers, empty lists) that dummy text hides. Resist the urge to style: color comes on Day 41, and adding it now will anchor you.
WatchDesignCourse — Wireframing in Figma
PracticeTurn your paper sketches into 6–8 greyscale wireframes in Figma. Link them into a clickable lo-fi prototype covering your 2 core task flows.
ResourcesFigma: Wireframing guide · UX Collective wireframing articles
TheoryNielsen's 10 heuristics (1994, still the industry standard) are the most interview-quoted framework in UX. The 10: (1) Visibility of system status — loading spinners, progress bars; (2) Match with real world — familiar words, not jargon; (3) User control & freedom — undo, cancel, back; (4) Consistency & standards; (5) Error prevention — confirm before delete; (6) Recognition over recall — show options, don't make users remember; (7) Flexibility & efficiency — shortcuts for experts; (8) Aesthetic & minimalist design; (9) Help users recover from errors — clear messages with fixes; (10) Help & documentation.
WatchNN/g — official 10 heuristics video series
PracticeFor each heuristic, screenshot one good example and one violation from apps on your phone. Add a "Nielsen's 10 with Indian app examples" page to your cheat sheet.
TheoryA heuristic evaluation is an expert review against the 10 heuristics — no users needed (that's what distinguishes it from usability testing). The formal process: (1) define scope (one flow); (2) walk through screen by screen, noting every violation WITH its heuristic number; (3) rate severity 0–4: 0 = not a problem, 1 = cosmetic, 2 = minor, 3 = major (fix priority), 4 = catastrophic (blocks the task); (4) recommend a fix per issue. Output = a table: screen, issue, heuristic violated, severity, recommendation.
WatchNN/g — Heuristic evaluation walkthrough
PracticeRun a full heuristic evaluation of Meesho's search → product → checkout flow. Find 8+ issues with heuristic numbers, severity ratings, and fixes. Format as a mini report — this is portfolio material.
TheoryUsability testing = watching real people attempt real tasks on your design. NN/g's famous finding: 5 users uncover ~85% of usability problems — you don't need a lab or a budget. Method: write TASKS not instructions ("You're hungry, order dinner" — not "tap the search icon, then…"); ask users to think aloud; then shut up and watch. When they're stuck, DON'T help — the awkward silence is data. When they criticize, DON'T defend — you're testing the design, not your ego. Watch for: hesitations, wrong taps, backtracking, and the words they use.
WatchNN/g — Live usability test demo · AJ&Smart — Testing with 5 users
PracticeTest your lo-fi prototype with 3 people using 3 tasks. Log every hesitation, wrong tap, and confused expression. Summarize: what worked, top 5 issues, what you'll change — straight into your case study file.
ResourcesNN/g: Usability Testing 101
TheoryWords are interface. UX writing rules: (1) Clarity over cleverness — cute copy that confuses loses to boring copy that works; (2) Front-load keywords — users scan the first 2 words of everything; (3) Buttons state outcomes — "Pay ₹499" beats "Submit", "Save changes" beats "OK"; (4) Errors follow the formula: what happened + why (if useful) + how to fix — "Card declined — try another card or pay via UPI" vs "Error 402"; (5) Empty states teach — a blank screen is a chance to guide ("No orders yet. Hungry? Explore restaurants near you").
WatchNN/g — UX writing tips · Flux Academy — Writing for UX
PracticeFix your wireframes per Day 31 findings, then rewrite every label, button, error, and empty state with proper UX copy. Collect 5 great microcopy examples from Indian apps and 3 terrible ones — what's the difference?
ResourcesNN/g: UX Writing Study Guide · UX Writing Hub blog
TheoryWelcome to your differentiator. In 2026 hiring, AI-fluent designers command premium salaries — not because AI designs for them, but because they ship 3× faster with it. Map the stack: Claude/ChatGPT (thinking partner: research synthesis, critique, copy, interview prep), Figma AI (in-tool: rename layers, generate drafts, edit images), Adobe Firefly (imagery), Framer AI (live websites), Galileo AI (quick UI drafts). The core skill is prompting: Role + Context + Task + Format + Constraints. Weak prompts get generic outputs; specific prompts get usable ones.
WatchMizko — AI tools for designers · The Futur — AI in design workflows
PracticeWrite 5 design prompts in weak + strong versions ("give app ideas" vs "You're a senior product designer at a Bengaluru fintech. Suggest 5 onboarding improvements for first-time UPI users in tier-2 cities, with reasoning"). Start your Notion "Prompt Library" — it becomes a portfolio talking point.
ResourcesClaude · Anthropic Academy — free AI courses · Figma AI features guide
TheoryAI transforms the slowest part of research — synthesis. What AI does brilliantly: cluster interview notes into themes in minutes (vs hours of sticky notes), draft unbiased question guides, spot patterns across transcripts you'd miss, red-team your assumptions, simulate user perspectives for early gut-checks. What AI CANNOT do: observe real behaviour, feel real frustration, know your specific users' context. The professional workflow: AI does the first synthesis pass → you verify every claim against raw notes → you own the conclusions. Never present AI-only synthesis as research.
WatchNN/g — AI in UX research · AI research synthesis workflows
PracticeFeed your Day 22 interview notes to Claude: "Extract themes, pain points, and surprising insights; group by frequency and severity; cite quotes." Compare against your manual Day 24 synthesis — what did each miss? Then AI-generate a follow-up discussion guide and note every suggestion you rejected and why.
ResourcesNN/g articles on AI in UX · Claude for synthesis
TheoryAI is a copy machine — you are the editor-in-chief. Best uses: variation generation (10 headline options in seconds — humans anchor on their first idea, AI doesn't), tone shifting (formal → friendly → Hinglish for Indian audiences), systematic libraries (complete error-message sets for network/validation/payment in one prompt), and consistency checks (paste all your labels, ask for tone inconsistencies). The Day 32 rules still govern: clarity over cleverness, outcomes on buttons, blame-free errors. AI generates; your judgment — trained on those rules — selects and refines.
WatchAI-assisted UX writing workflows
PracticeGenerate 10 onboarding-headline variations in 3 tones for your capstone. Build a full error-message library (network, validation, payment, empty states) with AI, hand-edit each, apply the best to your wireframes. Screenshot before/after for the case study.
ResourcesUX Writing Hub · NN/g UX Writing guide
TheoryAI UI generators (Galileo AI, Figma AI drafts) turn text prompts into screens in seconds. Their honest scorecard — strengths: instant layout exploration, breaking blank-canvas paralysis, quick stakeholder mockups; weaknesses: generic "AI look", broken spacing systems, no real components or design tokens, poor edge-case thinking, zero brand personality. The professional workflow: generate for IDEAS, then rebuild properly with your own design system. Companies pay designers who can DIRECT and REFINE AI output — not ones who paste it raw.
WatchMizko — Figma AI in practice · Galileo AI generator walkthrough
PracticeGenerate your capstone's home screen with a free AI UI tool (Galileo AI / Figma AI). Rebuild it properly with your design system — better than the AI version. Post the side-by-side on LinkedIn: "I tested AI UI generators as a design learner — here's what they get right and wrong."
ResourcesGalileo AI (free tier) · Figma AI
TheoryAI imagery fills the gap freshers always hit: no budget for illustrators or stock. Learn the image-prompt anatomy: subject + style + mood + color + composition + aspect ratio — "flat illustration of a student ordering food on phone, warm orange palette, minimal, white background, 1:1". Consistency trick: reuse the exact style phrase across all images so your app's illustrations feel like one family. Free stack: Adobe Firefly (free credits, commercially safer) and ChatGPT's built-in image generation (same free account you already use for research). Midjourney is industry-loved but paid — concepts transfer 1:1 later.
WatchFirefly for designers · The Futur — AI imagery in design work
PracticeCreate your capstone moodboard: 8 AI images defining mood, color, and illustration style. Generate an app icon + 2 empty-state illustrations with a consistent style suffix. Save every prompt to your Prompt Library.
ResourcesAdobe Firefly · ChatGPT
TheoryToday you SHIP something live on the internet — a psychological milestone most freshers never cross. Framer is a design tool that publishes real websites: Figma-like canvas, AI page generation, sections, and responsive breakpoints (desktop/tablet/mobile layouts). Landing page anatomy: hero (value proposition + CTA above the fold), social proof, features as benefits, single conversion goal. Free plan publishes to a framer.app subdomain. Side bonus: landing pages are a freelance income skill by themselves — Indian small businesses pay ₹10–50k per page.
WatchFramer Academy (official free lessons) · Flux Academy — Landing pages in Framer
PracticeGenerate a landing page for your capstone with Framer AI, customize typography/colors/copy to your brand, verify all 3 breakpoints, and publish live. Share the link — you've shipped!
ResourcesFramer (free plan) · Land-book — landing page inspiration
TheoryA design system is a product's design language made reusable: tokens + components + patterns + documentation. Atomic design (Brad Frost's model): atoms (colors, icons, buttons) combine into molecules (search bar = input + button), which form organisms (header = logo + nav + search), which build templates and screens. Design tokens are named decisions ("primary-500", "spacing-md") stored once, used everywhere — they power theming (light/dark) and platform consistency. Why it matters: Swiggy-scale teams have 30+ designers shipping daily; without a system, the product fractures in weeks.
WatchFigma — Design systems explained · Brad Frost — Atomic design talk
PracticeExplore Material 3's components and token structure for an hour. Compare the button across Material, Apple HIG, and Atlassian. Journal entry: "10 things I learned from production design systems".
ResourcesMaterial Design 3 · Apple HIG · Atomic Design (free book)
TheoryBuild day. The token architecture you're implementing: primitives (raw values: orange-500 = #FF6321, grey-100…900) → semantic tokens that reference them (bg/default → grey-50, text/primary → grey-900, brand/primary → orange-500) → components that use only semantic tokens. Why the middle layer? When you rebrand or add dark mode, you remap semantics once — components never change. This 3-level structure is exactly how Material 3 and production teams work.
WatchBuild a design system with Figma variables · Mizko — Design system build
PracticeBuild it: color & text variables in the 3-level structure, spacing scale, and 10 core components with variants. Document everything on one page like a developer handoff — this single page impresses interviewers.
Resourcesdesignsystems.com (Figma's free guides) · Figma: Design Systems 101
TheoryHi-fi day — everything converges: your wireframes (structure), moodboard (visual direction), and design system (components). The discipline: 20 minutes MAX of Mobbin inspiration (endless browsing is procrastination dressed as research), lock your visual direction, then execute using ONLY your design system components. If a screen needs something new, add it to the system first, then use it. This system-first workflow is exactly how you'll work at a real company.
WatchMalewicz — Wireframe to hi-fi
PracticeDesign hi-fi versions of your first 4 screens using only design system components. Post a wireframe → hi-fi comparison — these transformations perform brilliantly on LinkedIn and Instagram.
ResourcesMobbin · Dribbble (inspiration, with salt)
TheoryMicro-interactions are the small moments that make apps feel alive: button press states, loading skeletons (grey placeholder shapes beat spinners — they set layout expectations), pull-to-refresh, success animations, toast notifications. The rule: motion must have MEANING — it should confirm an action, show a relationship, or direct attention. Decoration-only animation ages badly. Today you also complete the full screen set: hi-fi versions of your empty, error, and loading states — the marks of a designer who thinks beyond the happy path.
WatchSmart animate micro-interactions · Mizko — Advanced prototyping
PracticeFinish all screens (8–10 with empty/error/loading states). Build the polished clickable prototype. Then run your Day 31 tasks on it with 2 NEW users and log improvements — "tested twice, iterated twice" is a killer case-study line.
ResourcesFigma Community micro-interactions
TheoryA case study is a STORY about decisions, not a gallery of screens. The proven structure: Problem (who hurts, how much) → Research (what you did, who you talked to) → Insights (with real quotes) → Ideation (options you explored) → Design decisions (what you chose and WHY) → Testing (what broke, what you fixed) → Final designs → Impact & learnings. Brutal truth: recruiters spend ~2 minutes per portfolio, so headlines must tell the story alone — write section titles someone could skim and still understand your thinking.
WatchMizko — Case studies that get hired · Flux Academy — Portfolio case studies
PracticeStudy 3 great case studies from Bestfolios and growth.design — note how they show process, not just screens. Outline your capstone case study: every section heading + one line each.
ResourcesBestfolios · Growth.design case studies · Case Study Club
TheoryWriting day. Narrative techniques that work: (1) open with human cost — "Priya skips dinner twice a week because she can't tell if mess food is worth the walk" beats "I designed a food app"; (2) show forks in the road — "I considered tabs vs a feed; chose the feed because testing showed users browse, not search"; (3) admit failures — "My first checkout flow confused 3 of 3 testers" builds more trust than pretending perfection; (4) numbers where possible — 12 interviews, 5 usability tests, 8 iterations. Use AI to EDIT for clarity, never to write — interviewers smell generic AI case studies instantly.
WatchUX case study storytelling guides
PracticeWrite the full draft from your journal + research docs. AI for clarity editing only. Read it aloud, cut 30%.
ResourcesCase Study Club examples · UX Collective: How to write a UX case study
TheoryPresentation is a design project itself. The visual toolkit: device mockups (screens inside phone frames — instantly professional), before/after comparisons (wireframe vs hi-fi side by side), annotated screenshots (arrows explaining decisions), process photos (your paper sketches and FigJam boards — mess builds credibility!), and a strong cover image (this decides whether anyone clicks at all). Consistent formatting throughout: same background color for all mockup sections, same annotation style, same spacing.
WatchCase study presentation techniques
PracticeCreate hero images and device mockups with free Figma Community kits or Shots.so. Design your cover image. Assemble text + visuals into your chosen format (Notion page or Figma slides).
ResourcesFree device mockups (Figma Community) · Shots.so — free mockup generator
TheoryPublishing day — from private work to public proof. Behance best practices: strong cover (Day 45), tags that recruiters search ("UI/UX", "Product Design", "Mobile App", "India"), a keyword-rich description (Behance is a search engine), and logical module flow. Multi-platform strategy: Behance for discovery, Notion for the deep-read version linked from your resume, LinkedIn carousel (8–10 slides in Figma) for reach — carousels are LinkedIn's highest-engagement format.
WatchBehance publishing tips · Designing LinkedIn carousels
PracticePublish on Behance AND Notion. Design + post the LinkedIn carousel. Share in 3 design communities and respond to every comment.
ResourcesBehance · Notion (free portfolio hosting)
TheoryCase study #2 is a redesign — a different skill than 0-to-1: working within existing constraints, exactly like a junior designer's day job. The golden rule: never trash the original. "Zepto's cluttered home is bad design" is naive; "Zepto's dense home probably converts well — here's a targeted fix for first-time-user discovery" is professional. Assume the original team had reasons (metrics, tech constraints, deadlines). Ground your redesign in EVIDENCE: run a heuristic audit + test the actual app with 2 real users. Their struggles = your justification.
WatchRedesign case study walkthroughs
PracticePick one flow from an Indian app (Rupeezy watchlist, Groww SIP setup, IRCTC booking 😅). Run the heuristic audit + quick test with 2 people. Define the 2–3 focused problems you'll redesign.
ResourcesHeuristic evaluation guide · Mobbin for pattern research
TheoryExecution day with one hard constraint: stay inside the app's existing brand — its colors, fonts, and component style. Why? Because "redesign in your own style" is fan art; "improvement within the system" is the actual job. Junior designers spend their first year working inside someone else's design system. Demonstrating you can match an existing visual language while fixing real problems is the exact skill hiring managers look for.
WatchBefore/after redesign presentations
PracticeRedesign the flow (4–6 screens) inside the app's existing brand. Create before/after comparisons with annotations explaining each change and the principle behind it.
ResourcesFigma Community UI kits for speed
TheoryPlatform strategy: Dribbble = visibility (visual candy, tight crops, first-impression craft), Behance = depth (full case studies recruiters actually evaluate). A good Dribbble shot: one focused crop (not a full screen dump), bold color, maybe subtle motion (GIF), and a title that names the pattern ("Fintech onboarding — OTP flow"). Dribbble brings profile visits; your bio links them to Behance/portfolio where hiring decisions happen. Publishing case study #2 today means you now have TWO public case studies — genuinely more than 90% of fresher applicants.
WatchDribbble shot best practices
PracticePublish case study #2 on Behance/Notion. Create 2 Dribbble shots from your best screens. Post LinkedIn carousel #2.
TheoryYour portfolio site is your #1 career asset. Structure (one page is enough): hero with clear positioning — "UI/UX Designer who ships with AI" beats "Hi, I'm Rahul, welcome to my page"; 2 case studies with strong covers (best one first); about with actual personality (your story, your city, what you're obsessed with); contact that's effortless (email + LinkedIn, no forms). Common fresher mistakes: 6 weak projects instead of 2 strong ones, hiding case studies behind clicks, no positioning statement, and slow image-heavy pages.
WatchMizko — Portfolio sites that convert · Flux Academy — Portfolio reviews
PracticeBuild on Framer (you learned it Day 38) or Notion. Publish live. Then ask Claude to review your copy as "a design hiring manager at a Bengaluru startup — be brutal".
ResourcesFramer · Bestfolios for inspiration · Case Study Club
TheoryReceiving feedback is a learnable skill. The framework: signal vs noise — one person's opinion is data; three people saying the same thing is a pattern demanding action. When feedback stings, never defend ("but I meant…") — ask "what made you feel that?" to dig for the underlying issue. Categorize everything: fix-now (repeated + severe), backlog (valid, minor), discard (taste-only, contradicts your evidence). Designers who metabolize feedback fast grow 3× faster — and interviewers specifically probe "tell me about feedback you received."
WatchReceiving design critique well
PracticeShare your portfolio in 3+ communities and with designers you know (book an ADPList session!). Collect 10+ pieces of feedback, fix the top 3 repeated issues today, backlog the rest.
Resourcesr/UXDesign · ADPList — free mentorship sessions
TheoryRecruiters check LinkedIn BEFORE portfolios — it's your real landing page. The optimization stack: headline with searchable keywords ("UI/UX Designer | Figma + AI | Open to Work" — recruiters search these terms), banner designed in Figma showcasing your work (default blue = missed real estate), Featured section pinning both case studies + portfolio link, About written as story not resume, and activity — your #60DaysOfDesign posts prove consistency and passion. Engagement strategy: comment thoughtfully on design leaders' posts; their audiences see you.
WatchAnsh Mehra — LinkedIn for designers
PracticeFull LinkedIn overhaul: headline, Figma-designed banner, Featured section with both case studies. Draft your "60 days ago I couldn't open Figma" journey post (schedule for Day 60). Follow 20 Indian design leaders and start engaging daily.
ResourcesLinkedIn · @designaiacademy — daily design tips
TheoryResume reality: an ATS bot reads it before any human does — heavy graphics, columns, and icons confuse parsers and get you silently rejected. The format: ONE page, clean single column, standard fonts. Content order: name + portfolio link on top → skills (Figma, prototyping, user research, AI tools — mirror the job description's words) → projects written as OUTCOMES ("Designed and tested a mess-food app with 12 users; task success improved across 2 iterations") → education. Verbs + numbers beat responsibility lists.
WatchUX resume + ATS tips
PracticeDraft in Figma or Google Docs. Run it past Claude: "Review as a design recruiter at Razorpay. Be brutal." Export as "YourName_UIUX_Designer.pdf" — one master + tweakable versions for startup vs agency vs IT services.
ResourcesCanva resume templates (free) · UX resume cheat sheet
TheoryJob hunting is a SYSTEM, not a mood. Channel map by conversion rate: referrals (highest by far — a referred resume gets read), company career pages (less competition than aggregators), Wellfound & Instahyre (product startups, direct founder/recruiter contact), LinkedIn Jobs (volume + Easy Apply), Naukri (IT services + volume), designaijobs.com & uiuxjobsboard (design-only, less noise). Track everything in Notion: company, role, link, contact person, status, follow-up date. What gets tracked gets done.
WatchAnsh Mehra — Getting design jobs in India
PracticeBuild your Notion job tracker. Add 25 target companies across product startups, agencies (Lollypop, NetBramha, Obvious), and IT services. Set alerts everywhere for "UI/UX Designer", "Product Designer", "Junior Designer" + your city/remote.
ResourcesDesignAIJobs — AI-era design roles · Wellfound India · UI/UX Jobs Board India · Naukri
TheoryNetworking isn't schmoozing — it's showing genuine work to people who can vouch for you. The warm DM formula: (1) specific compliment on THEIR work ("your CRED case study's testing section changed how I document iterations") — proves you're not mass-messaging; (2) 1-line intro ("fresher, 60 days into design, 2 case studies live"); (3) small specific ask ("would you have 15 min for portfolio feedback?"). NEVER ask "any openings?" — feedback asks get replies, job asks get archived. After a good conversation, referrals offer themselves.
WatchDesigner networking & DM strategies
PracticeBook 2 free ADPList mentor sessions. DM 5 designers at target companies with personalized messages. Log every "what would make you hire a fresher?" answer — gold intel.
ResourcesADPList — free design mentors · LinkedIn
TheoryMost design interviews center on a 20–30 min portfolio walkthrough — and presenting is a separate skill from designing. The per-case-study structure: context (1 min: what, for whom) → problem (1 min: the human pain) → process & key decisions (5 min: 2–3 forks in the road, what you chose, WHY) → outcome & learnings (2 min: testing results, what you'd do differently). Traps to avoid: narrating every screen ("then I made this… then this…"), rushing past research, and reading from slides. Interviewers interrupt with "why?" on purpose — pausing to think before answering reads as senior.
WatchPortfolio presentation walkthroughs · NN/g on UX portfolios
PracticeRecord yourself presenting case study #1 in 10 minutes. Watch it back, re-record until tight. Then present to a friend who interrupts with "why?" questions — exactly what interviewers do.
ResourcesNN/g on UX portfolios
TheoryThe fresher interview question bank: "Walk me through your process" (= design thinking narrated through YOUR project), "Critique this app" (structure it: usability → visual → content → one prioritized improvement), "Design X for Y" whiteboard challenges (the trap: jumping to solutions — ALWAYS ask clarifying questions first: who's the user? what's the context? what defines success?), "How do you handle feedback?" (tell your Day 51 story), "Favorite/worst designed app?" (have both ready with principle-based reasons). Whiteboards judge your PROCESS out loud, not the final sketch.
WatchWhiteboard challenge walkthroughs · App critique interview practice
Practice2 timed app critiques (15 min each) on random Indian apps using the structure. One whiteboard practice: "Design a medicine-reminder feature for elderly users." Then a full Claude mock: "You're a design manager at Swiggy interviewing a fresher. Ask questions one at a time, then grade my answers."
ResourcesNN/g: UX interview questions
TheoryTwo money skills today. Take-homes: clarify scope by email first (impressive, not annoying), timebox to what's asked (10 polished screens for a 3-hour brief signals poor judgment, not dedication), show process (a quick flow + 2 wireframe options + final UI beats 6 finals), and present decisions in a short write-up. Negotiation: know your band before any call (fresher UI/UX: ₹3.5–7 LPA; product companies higher), avoid naming a number first ("I'd love to understand the band for this role first"), and negotiate total value — learning, mentorship, growth path — not just base. Every lakh you negotiate now compounds for years.
WatchTake-home assignment strategy · Salary negotiation for freshers
Practice3-hour practice take-home: "Design a splitwise-style expense feature for a UPI app" — treat it as a real submission with a write-up. Then script your negotiation: minimum, target, and your response to "what's your expectation?"
ResourcesLevels.fyi · AmbitionBox (Indian salary data)
TheoryDress rehearsal day — simulate the FULL interview pipeline in one sitting, because real interview days are marathons: 10-min portfolio walkthrough → 15-min app critique → 20-min whiteboard challenge → HR round (tell me about yourself, why design, why us, expectations). Practicing them back-to-back builds the stamina and context-switching real interviews demand. Start with your weakest area from Day 57's mock. End by assembling your interview kit so no logistics can rattle you.
WatchFull mock design interviews
PracticeRun the full simulation with a friend, an ADPList mentor, or Claude in voice mode. Write down 3 things to improve. Assemble the interview kit.
ResourcesADPList mock interviews
TheoryLaunch day. The job-hunt math: 5–10 tailored applications/week beats 50 spray-and-pray — tailored means a note referencing the company's actual product ("I studied your onboarding and loved X; my case study tackles a similar problem"). Follow up after 5–7 days, once, politely. Mindset armor: rejection is a pipeline statistic, not a verdict on your worth — even great designers hear 20 no's per yes. Your job now is consistent shots on goal while your skills keep compounding.
WatchFirst design job journeys (motivation fuel)
PracticeApply to your first 10 jobs with tailored notes. Publish your Day 52 journey post. Update Figma Community, Behance, and Dribbble profiles. Plan your next 30 days. You're no longer a beginner. Go get hired. 🎉
ResourcesDesignAIJobs · DesignAI Academy — continue your journey